Sasha Vigneron

Gameplay Developer

With a heart for engine development on the side!

Open to offers

Work Experience

  • Behaviour Rotterdam

    Founded in 1992, Behaviour Interactive is Canada’s largest independent game developer and publisher. We proudly boast more than 1,200 employees at our studios in Montreal, Toronto, Seattle and the United Kingdom. In 2022, our most successful IP, the award-winning Dead by Daylight, surpassed 50 million players on all platforms.

My Favorite Projects

  • Dream Bright

    Dream Bright is a third-person single-player experience that combines three different genres into a single game.

    Engine:Unreal Engine 5.0.3
    Group Project

  • Procedural Level Design

    This was an experiment to see how we can use graph grammars to procedurally generate level design.

    Engine: Unity 2020.3.29f1
    Solo Project

  • Not For Sale

    This was made for the Game Projects Game Jam with a group of 6 amazing people!

    Engine: Unity 2021.2.12f1
    Group Project

  • PeakAEngine

    My very own 2D OpenGL/SDL Multiplayer Engine using PlayFab Services & PlayFab Party.

    Progamming Language: C++
    Solo Project

  • Project Factory

    In this prototype I experimented a lot with multiplayer, there’s also a cool inventory system included, as well as a synchronized procedural world.

    Engine: Unity 2020.3.29f1
    Group Project

  • SpaceJunk

    A 2-4 player local multiplayer game made for the 2022 CreaWeek Gamejam.

    Engine: Unity 2021.2.12f1
    Group Project

 About Me

If you’d like to get to know more about my story and my skills,
feel free to have a look at my About page!